'요격기'에 해당되는 글 1건

  1. 2013.10.03 [이브 온라인 -RUBICON] 루비콘 업댓 6: 인터셉터

인터셉터 클레스의 리밸런싱입니다.

일단 가장 큰 건 밑에도 소개 되었던 워프 가속도의 변화

워프 버블 이뮨(...) 이 되겠습니다.


앞으론 인터셉터를 버블로 못잡습니다.  즉 인터셉터는 적의 널섹 영역에 빠른속도로 진입하여

버블을 무시하고 난입하여 광질이나 렛질을 하는 PVE유저를 태클 할 수 있게 변경됩니다.


또한 인터셉터 클래스 자체의 능력이 상향조절 되며, ehp가 살짝 하양되지만, 평균 하양치는 0.7% 밖에 되지 않습니다.


락온 레인지가 살짝 증가했습니다만, 워프 버블 이뮨능력으로 모든 사이노 함선을 인터셉터로 사용하는것을 막기 위해 (...) 카고가 극단적으로 줄어들었습니다.





CRUSADER - The Crusader's changes mainly revolve around fittings. Lots more fitting room allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).

Amarr Frigate Bonuses:
10% reduction in Small Energy Turret capacitor use per level
5% bonus to Small Energy Turret damage per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
7.5% bonus to Small Energy Turret Tracking Speed per level

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 4H, 2M, 4L; 4 turrets, 0 launchers
Fittings: 48(+8) PWG, 120(+20) CPU
Defense (shields / armor / hull) : 225(-21) / 575(-22) / 525(-72)
Capacitor (amount / recharge rate / cap/s) : 415(+40) / 311.25s (+30) / 1.33
Mobility (max velocity / agility / mass / align time): 455 / 3.1 / 1050000 / 4.51 
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5) / 975 / 5(+1)
Sensor strength: 10(+1) Radar
Signature radius: 32
Cargo Capacity: 90(-45)

크루세이더의 변경점은 CPU/PG가 좀더 널널하게 바뀌어서 피팅이 편해졌다는것 정도입니다. ehp가 좀 갂여 나갔으며, 캡이 조금 늘어났습니다. 락온레인지랑 센서 강도가 조금 증가했고, 카고가 자비없이 45나 날라갔습니다.
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MALEDICTION - Big change for the Malediction is moving one highslot to a low, providing a lot more options for either damage mods, tank or fitting mods. The rocket damage bonus is also being converted to small missile RoF, increasing dps slightly and allowing the effective use of light missiles. A bit of HP shifted to armor allows it to more easily take advantage of the resist bonus.

Amarr Frigate Bonuses:
5% bonus to Rocket and Light Missile rate of fire per level (was rocket damage)
4% bonus to armor resistances per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 3H(-1), 3M, 4L(+1); 1(-2) turrets, 3 launchers
Fittings: 35 PWG, 150(+15) CPU
Defense (shields / armor / hull) : 325(-97) / 550(+93) / 425(-32)
Capacitor (amount / recharge rate / cap/s) : 355(+11.25) / 266.25s (+8.4) / 1.33
Mobility (max velocity / agility / mass / align time): 435 / 3.15(+0.05) / 999000 / 4.36(+0.07) 
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+5) / 900 / 5(+1)
Sensor strength: 12 Radar
Signature radius: 33
Cargo Capacity: 98(-37)

하이가 하나 줄어들고 로우가 하나 늘어나서 탱킹능력이 상승했습니다. 아머가 늘어났고, 대신 헐과 쉴드가 갂여 나갔습니다. 원래 래밸당 5% 로캣 대미지였던 보너스가 래밸당 로캣/라이트 미사일 ROF 5%로 바뀌면서 라이트 미사일도 사용이 가능해졌습니다.
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RAPTOR - The Raptor is getting a heavy overhaul. It was a trainwreck before, and we're switching its role from the "fleet" interceptor to the "combat" role (essentially a more shield and range oriented Taranis). As befits it's role change, we're swapping the fleet tackle range bonus for a shield resist bonus (that won't be super powerful due to the lack of midslots but will provide some cool options) and this ship is getting more fitting, hp, cap, speed and agility. Compared to the Taranis it has a bit less HP, less damage and less tracking, but has advantages in speed, agility, and range.

Caldari Frigate Bonuses:
5% bonus to Small Hybrid Turret Damage per level
10% bonus to Small Hybrid Turret optimal range per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
4% bonus to shield resistances per level (was tackle range)

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 4H, 3M, 3L; 3 turrets, 1(-1) launchers
Fittings: 36(+10) PWG, 155 CPU
Defense (shields / armor / hull) : 525(+32) / 350(+34) / 425(+3)
Capacitor (amount / recharge rate / cap/s) : 355(73.75) / 266.25s (+55.3) / 1.33
Mobility (max velocity / agility / mass / align time): 420(+5) / 3.2(+0.25) / 999000(-76000) / 4.43s(-0.19) 
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+2.5) / 940 / 5(+1)
Sensor strength: 14 Gravimetric
Signature radius: 34
Cargo Capacity: 92(-58)

원래 플릿 인터셉터였던 렙터는 컴뱃 인터셉터가 되었습니다.  태클 사거리 보너스 대신 래밸당 4% 쉴드 보너스를 받게 되었으며, CPU, EHP,캡 모든것이 상향되었습니다. 보통 컴뱃 인터셉터의 기준이 되는 타라니스와 비교하자면 대미지와 트랙킹은 낮지만, 속도와 어질리티, 그리고 사거리에서 우세합니다.
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CROW - The Crow moves into the tackle slot to replace the Raptor. It gets a big buff in the form of a highslot moved to a mid, and some extra HP. In exchange it gains some mass which hurts agility and reduces speed slightly when prop mods are running.

Caldari Frigate Bonuses:
10% bonus to Kinetic Missile damage per level
10% bonus to Missile Velocity per level (was attached to interceptors skill)

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
5% bonus to Warp Scrambler and Warp Disruptor range per level (new)

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 3H(-1), 4M(+1), 3L; 0(-2) turrets, 3 launchers
Fittings: 35 PWG, 160(+10) CPU
Defense (shields / armor / hull) : 550(+22) / 325(+79) / 375(+23)
Capacitor (amount / recharge rate / cap/s) : 315(+2.5) / 236.25s (+1.875) / 1.33
Mobility (max velocity / agility / mass / align time): 430(+5) / 3.1 / 1065000(+66000) / 4.58s(+0.29)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km(+2.5) / 860 / 5(+1)
Sensor strength: 12 Gravimetric
Signature radius: 35(-1)
Cargo Capacity: 98(-52)

컴뱃 인터셉터이던 크로우는 이제 플릿 인터셉터가 되었습니다.  하이슬롯이 하나 줄은 대신 미드슬롯이 하나 늘어났고, ehp가 살짝 증가했습니다.  질량이 상승했고, 원래는 없었던 5% 워프 디스/스크램 사거리가 생겼습니다. 또한 원래는 인터셉터 스킬에 있었던 래밸당 미사일 속도 10%가 프리깃 스킬로 옮겨 갔습니다.
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TARANIS - The Taranis doesn't need huge changes, we're shaving a bit of HP off and giving it some lower mass in exchange.

Gallente Frigate Bonuses:
10% Small Hybrid Turret damage per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
7.5% Small Hybrid Turret tracking speed per level

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 4H, 3M, 3L; 3 turrets, 0 launchers
Fittings: 35 PWG, 150 CPU
Defense (shields / armor / hull) : 275(-41) / 425(-32) / 675(-28)
Capacitor (amount / recharge rate / cap/s) : 355(+11.25) / 266.25s(+8.4) / 1.33
Mobility (max velocity / agility / mass / align time): 420 / 3(+0.05) / 1070000(-5000) / 4.45s(-0.17)
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km(+2.5) / 880 / 5(+1)
Sensor strength: 10(+1) Magnetometric
Signature radius: 36
Cargo Capacity: 92(-33)

원래 타라니스는 전투용으로 많이 사용되었던 함선입니다. 루비콘에선 큰 변화가 없으며, ehp가 살짝 줄어들고 질량이 살짝 줄어드는 정도...

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ARES - We're planning on making optional missiles part of the flavour for Roden ships, and moving the Enyo out of that shipyard eventually. The Ares mostly keeps its old role as an excellent tackler (the loss of speed is more than made up for by the mass decrease, leading to a slight increase in speed with a prop mod running) and can now also do a surprising amount of damage when fit for gank, especially if you use both guns and missiles.

Gallente Frigate Bonuses:
10% bonus to Small Hybrid Turret damage per level
10% bonus to Rocket and Light Missile damage per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 3H, 3M, 4L; 2 turrets, 2(+1) launchers
Fittings: 30 PWG, 150 CPU
Defense (shields / armor / hull) : 300(+19) / 400(-22) / 625(-43)
Capacitor (amount / recharge rate / cap/s) : 315(+2.5) / 236.25s(+1.875) / 1.33
Mobility (max velocity / agility / mass / align time): 425(-25) / 3.1(+0.155) / 990000(-110000) / 4.25s(-0.24)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+2.5) / 955 / 5(+1)
Sensor strength: 11(+1) Magnetometric
Signature radius: 35
Cargo Capacity: 96(-29)

아레스의 변화는 조금 독특합니다. CCP는 앞으로 로덴 쉽야드에서 나오는 배들에 부무장으로 미사일을 달 계획이라고 하였고, 엔요는 아마도 로덴 쉽 야드에서 퇴출될(...) 가능성이 있다고...흠흠.  원래 플릿 인터셉터였던 아레스는 루비콘 이후 굉장히 공격적인 인터셉터가 되었습니다. 여전히 플릿 인터셉터의 보너스를 가지지만, 원래 래밸당 5% 하이브리드 터렛 대미지 / 7.5% 트랙킹이였던 것이, 래밸당 10% 하이브리드 터렛 대미지 / 10% 로켓-라이트 미사일 대미지로 바뀌면서, 필요하다면 굉장히 공격적인 피팅이 가능하게 되었습니다.최대속도는 조금 줄어들었지만, 질량이 모든 인터셉터중 가장 가볍게 변했습니다.
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CLAW - Ahh the Claw. We're giving this old stalwart a hand up in a few ways. Splitting the damage bonus into two provides just over 4% more damage at max skills. The lower mass helps both speed and agility. Extra fitting allows for better tanking or effective artillery fits. And we've finally fixed the lock range.

Minmatar Frigate Bonuses:
5% bonus to Small Projectile Turret Damage per level (split between frigate and interceptor skills)
7.5% Small Projectile Turret tracking speed per level (moved from interceptor skill)

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
5% Small Projectile Turret Damage per level (split between frigate and interceptor skills)

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 4H, 2M, 4L; 3 turrets, 1(-1) launchers
Fittings: 45(+5) PWG, 125(+25) CPU
Defense (shields / armor / hull) : 325(-27) / 500(+113) / 475(-18)
Capacitor (amount / recharge rate / cap/s) : 285(+4.75) / 213.75s (+2.8) / 1.33
Mobility (max velocity / agility / mass / align time): 475 / 3(-0.09) / 1100000(-26000) / 4.57s(-0.25) 
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km(+5) / 1000 / 5(+1)
Sensor strength: 9(+1) Ladar
Signature radius: 30
Cargo Capacity: 94(-26)

런쳐 슬롯을 하나 때가는 대신 아머를 좀 늘려줬습니다.  질량을 줄여줬지만, 원래 프리깃에 래밸당 10%로 붙어있던 대미지를 프리깃에 5%, 인터셉터에 5%로 나눠줌에 따라서... 인터셉터 5단이 안찍혀 있을 경우 오히려 딜이 낮아지...흠흠.
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STILETTO - The poster boy for fleet interceptors that are already working, the Stiletto doesn't need all that much work. A good bit less mass helps it keep some distinct areas of advantage over the new Crow.

Minmatar Frigate Bonuses:
5% bonus to Small Projectile Turret Damage per level
7.5% Small Projectile Turret tracking speed per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
5% bonus to Warp Scrambler and Warp Disruptor range per level

Role bonuses: 
80% reduction in Propulsion Jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
Fittings: 30 PWG, 150 CPU
Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28)
Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33
Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+2.5) / 925 / 5(+1)
Sensor strength: 10(+1) Ladar
Signature radius: 31
Cargo Capacity: 92(-28)


지금도 플릿 인셉으로 잘 사용되는 스킬레토라 딱히 바꿀게 없습니다. 흠흠.






전체적인 상향입니다.  특히 워프 가속도와 버블 이뮨이 매우 크죠.  개인적으론 대미지에 올인한 아레스를 한번 맞춰보고 싶어집니다.

Posted by 넷크로울러

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